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Final Fantasy XV Episode Prompto Trailer Drops, Shows Snowy Environments & Aranea

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During E3, we got an early look at some of Final Fantasy XV’s upcoming DLC, but only now has an official Episode Prompto trailer dropped. This time it shows off a lot more than just empty corridors, though the exact scope is still a little unclear.

 

 

Episode Prompto takes on the 3rd person shooter genre, and even has some stealth elements. You’ll be able to take weapons from the magitek soldiers to supplement Prompto’s standard handgun, ranging from assault rifles to even a bazooka (that clips through his head).

 

Final Fantasy XV Episode Prompto Trailer Drops, Shows Snowy Environments & Aranea 1

We all knew Prompto had some violent tendencies.

 

We also get to finally take a look at the snowy areas hinted at from the initial reveal trailer. We see a lot of Prompto on a snow mobile (there will be some kind of time trail mode), as well as some arctic shooting action. At one point he does a big jump, and the area looks sort of large, though it could just as easily be a linear snowmobile section.

 

Allegedly, it will take about two hours to beat, though as with Episode Gladiolus it could end up shorter for most players. The scope does definitely appear to be larger this time around, though.

 

Final Fantasy XV Episode Prompto Trailer Drops, Shows Snowy Environments & Aranea 2

It’s looking just a tad more detailed than VII’s snowboarding section.

 

Episode Prompto also introduces some new characters, and it seems like it will add a lot more story than Episode Gladiolus, which was more or less a simple detour. There’s someone who appears to be an Empire scientist, who seems to be responsible for the magitek soldiers and monsters.

 

Final Fantasy XV Episode Prompto Trailer Drops, Shows Snowy Environments & Aranea 3

Seriously, Boots has some cream that should clear that right up.

 

Aranea also seems to begrudgingly team up with Prompto (though never mentions it later in the main game for some reason). It doesn’t seem like she’ll be playable directly, but she will have team attacks with Prompto. With the red scarf for the wintery environment, her design throws back to some of Type-0′s excellent character designs.

 

Final Fantasy XV Episode Prompto Trailer Drops, Shows Snowy Environments & Aranea 4

Type-0 invented red scarves.

 

Final Fantasy XV Episode Prompto will release very soon on PlayStation 4 and Xbox One — 27th June 2016. We’ll be sure to let you know what we think about it!

The post Final Fantasy XV Episode Prompto Trailer Drops, Shows Snowy Environments & Aranea appeared first on Rice Digital.


New Batch of Final Fantasy XII: The Zodiac Age Screenshots

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With the launch of Final Fantasy XII: The Zodiac Age mere weeks away Square Enix has released the newest batch of high-resolution screenshots.

 

 

 

 

Aside from a much higher resolution The Zodiac Age will have improved performance. The game will also feature a fast forward button to allow players to easily breeze through battles. The game now has the International Zodiac Job System, allowing you to assign characters to specific roles which gives them different skills and stats. The game will be out worldwide for PlayStation 4 on the 11th of July.

 

 

If you missed it, check out the story trailer for the Zodiac age bellow:

 

The post New Batch of Final Fantasy XII: The Zodiac Age Screenshots appeared first on Rice Digital.

Steam Summer Sale 2017 – The Biggest Deals for Japanese Games Fans

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The Steam Summer Sale is back! It’s one of a handful of massive sales Steam runs throughout the year, but there’s something about the summer one that just feels so… fresh. These days, all the games are at their maximum discount day one. This can make it harder to find the mega, mega deals on your own. Which is where we come in!

 

Here’s a collection of the biggest and best deals for fans of Japanese games to check out in the Steam Summer Sale 2017. There’s a whole load of great Japanese games available on the platform these days, and with many more to come. But not every game on this list -has- to be Japanese developed (though most are). Some will be from other places in Asia, or simply very much inspired by Japanese games. Our usual deal, basically! Time to tuck in to savings!

 

 

A Rose in the Twilight — £11.24 / $14.99 / 14.99 EUR

Ace Combat Assault Horizon – Enhanced Edition — £1.99 / $3.99 / 3.99 EUR

Agarest Zero — £5.99 / $7.99 / 7.99 EUR

Agarest — £4.39 / $5.99 / 5.99 EUR

Agarest 2 — £5.99 / $7.99 / 7.99 EUR

Akiba’s Trip: Undead & Undressed — £9.99 / $14.99 / 13.49 EUR

Alicemare — £1.59 / $2.39 / 2.39 EUR

Alpha Protocol — £3.39 / $5.09 / 5.09 EUR

Amnesia Memories — £2.29 / $2.99 / 2.79 EUR

An Octave Higher — £2.24 / $2.99 / 2.99 EUR

Analogue: A Hate Story + Hate Plus — £7.49 / $9.99 / 9.99 EUR

Aragami — £7.49 / $9.99 / 9.99 EUR

Arslan: The Warriors of Legend — £24.99 / $24.99 / 24.99 EUR

Artifact Adventure — £2.49 / $3.49 / 3.49 EUR

Astebreed — £3.62 / $4.94 / 4.94 EUR

Attack on Titan — £24.99 / $29.99 / 29.99 EUR

Atelier Sophie — £17.49 / $20.00 / 20.99 EUR

Atelier Firis — £34.99 / $41.99 / 41.99 EUR

 

 

Bayonetta — £11.24 / $14.99 / 14.99 EUR

Berserk and the Band of the Hawk — £29.99 / $35.99 / 35.99 EUR

Binary Domain — £3.39 / $5.09 / 5.09 EUR

Black Desert Online — £5.59 / $7.99 / 7.99 EUR

Blade Arcus from Shining: Battle Arena — £11.49 / $14.99 / 13.99 EUR

Bladestorm: Nightmare — £14.99 / $17.99 / 17.99 EUR

Caladrius Blaze — £11.39 / $14.99 / 13.79 EUR

Chantelise – A Tale of Two Sisters — £1.62 / $2.49 / 1.99 EUR

ChronoClock — £20.69 / $26.99 / 25.19 EUR

Cladun X2 — £3.74 / $4.99 / 4.74 EUR

Cladun Returns: This is Sengoku — £26.99 / $35.99 / 32.99 EUR

Clannad Bundle — £18.88

Code of Princess — £5.49 / $7.49 / 7.49 EUR

Conception II: Children of the Seven Stars — £7.49 / $9.99 / 9.99 EUR

Condemned: Criminal Origins — £2.99 / $4.48 /  2.99 EUR

Corona Blossom Complete Edition — £12.26

Corpse Party — £7.14 / $9.74 / 9.74 EUR

Crazy Taxi — £1.11 / $1.59 / 1.59 EUR

Criminal Girls: Invite Only — £11.24 / $14.99 / 14.99 EUR

CrossCode — £12.74 / $16.99 / 16.99 EUR

Cthulhu Saves the World & Breath of Death VII Double Pack — £0.65 / $0.98 / 0.65 EUR

 

 

D4: Dark Dreams Don’t Die Season 1 — £5.49 / $7.49 / 7.49 EUR

Dandelion – Wishes brought to you – — £18.39 / $23.99 / 22.39 EUR

Danganronpa 1+2 Bundle — £20.68

Dark Souls II: Scholar of the First Sin — £8.99 / $11.99 / 11.99 EUR

Dark Souls III — £15.99 / $23.99 / 23.99 EUR

Dark Souls III Deluxe Edition (with Season Pass) — £29.99 / $42.49 / 42.49 EUR

Dead or Alive 5 Last Round (Full Game) — £11.99 / $15.99 / 15.99 EUR

Deadly Premonition: The Director’s Cut — £1.99 / $2.49 / 2.49 EUR

Devil May Cry 4: Special Edition — £9.99 / $12.49 / 12.49 EUR

Disgaea PC — £5.99 / $7.99 / 7.99 EUR

Disgaea 2 PC — £10.04 / $13.39 / 13.39 EUR

Don’t Disturb — £1.34 / $1.74 / 1.74 EUR

Dragon Ball Xenoverse — £7.99 / $9.99 / 9.99 EUR

Dragon Ball Xenoverse 2 — £19.99 / $24.99 / 24.99 EUR

Dragon Quest Heroes Slime Edition — £12.49 / $19.99 / 19.99 EUR

Dragon Quest Heroes II Explorer’s Edition — £26.79 / $40.19 / 40.19 EUR

Dynasty Warriors 8 Empires — £15.99 / $19.99 / 19.99 EUR

 

 

Enslaved: Odyssey to the West — £3.74 / $4.99 / 4.99 EUR

Evoland — £3.49 / $4.99 / 4.99 EUR

Evoland II — £7.49 / $9.99 / 9.99 EUR

Fairy Fencer F — £3.44 / $4.49 / 4.19 EUR

Fairy Fencer F: Advent Dark Force Complete Deluxe Set — £9.99

Final Fantasy Type-0 HD — £9.99 / $14.99 / 12.49 EUR

Final Fantasy III — £5.49 / $7.99 / 6.49 EUR

Final Fantasy IV: Complete Collection — £8.49 / $11.49 / 11.49 EUR

Final Fantasy V — £5.49 / $7.99 / 7.24 EUR

Final Fantasy VI — £5.49 / $7.99 / 7.24 EUR

Final Fantasy VII — £4.99 / $5.99 / 6.49 EUR

Final  Fantasy VIII — £4.99 / $5.99 / 6.49 EUR

Final Fantasy IX — £7.99 / $10.49 / 10.49 EUR

Final Fantasy X/X-2 HD Remaster — £9.99 / $14.99 / 12.49 EUR

Final Fantasy XI: Ultimate Collection Seekers’ Edition — £12.49 / 14.99 EUR

Final Fantasy XIII — £5.49 / $7.99 / 6.49 EUR

Final Fantasy XIII-2 — £6.49 / $9.99 / 7.99 EUR

Final Fantasy XIII Lightning Returns — £6.49 / $9.99 / 7.99 EUR

Final Fantasy XIV Online Starter Edition — £7.99 /  7.99 EUR

Fortune Summoners — £3.24 / $4.99 / 3.74 EUR

Forward to the Sky — £2.79 / $3.99 / 3.99 EUR

 

 

God Eater + God Eater 2 — £13.59 / $16.99 / 16.99 EUR

Gurumin: A Monstrous Adventure — £2.44 / $3.49 / 3.49 EUR

Half Minute Hero Bundle — £1.74 / $2.49 / 2.49 EUR

Harmonia — £2.44 / $3.49 / 3.49 EUR

Helen’s Mysterious Castle — £1.11 / $1.39 / 1.39 EUR

Hell Girls — £0.79 / $0.99 / 0.99 EUR

Highway Blossoms — £2.79 / $3.99 / 3.99 EUR

htoL#NiQ: The Firefly Diary — £5.49 / $7.49 / 7.49 EUR

Hunger Dungeon Deluxe Edition — £1.79 / $2.39 / 2.39 EUR

HuniePop — £1.74 / $2.49 / 2.49 EUR

Hyperdevotion Noire: Goddess Black Heart — £2.29 / $2.99 / 2.79 EUR

Hyperdimension Neptunia Action Unleashed — £4.59 / $5.99 / 5.59 EUR

Hyperdimension Neptunia Re;Birth2 — £4.59 / $5.99 / 5.59 EUR

Hyperdimension Neptunia Re;Birth3 — £4.59 / $5.99 / 5.59 EUR

Hyper Light Drifter — £7.49 / $9.99 / 9.99 EUR

 

 

I Am Setsuna — £17.99 / $23.99 / 23.99 EUR

Kindred Spirits on the Roof — £18.89 / $24.49 / 22.39 EUR

La-Mulana — £3.62/ $4.94 / 4.94 EUR

LiEat — £1.39 / $2.09 / 2.09 EUR

Little King’s Story — £7.59 / $9.99 / 9.19 EUR

LoveKami -Useless Goddess- — £9.99 / $12.99 / 12.99 EUR

Mad Father — £2.79 / $3.49 / 3.49 EUR

Magical Battle Festa — £2.79 / $3.99 / 3.99 EUR

Material Girl — £0.95 / $1.19 / 1.19 EUR

Megadimension Neptuinia VII — £10.49 / $13.99 / 12.94 EUR

MegaTagmension Blanc + Neptune Vs Zombies — £5.74 / $7.49 / 6.99 EUR

Metal Gear Rising Revengeance — £4.99 / $7.49 / 4.99 EUR

Metal Gear Solid V The Definitive Experience — £16.74 / $20.09 / 20.09 EUR

Mind Zero — £7.49 / $9.99 / 9.99 EUR

Mitsurugi Kamui Hikae — £3.49 / $4.99 / 4.99 EUR

Momodora: Reverie Under the Moonlight — £4.89 / $6.99 / 6.99 EUR

Monster Monpiece — £2.99 / $3.99 / 3.99 EUR

Mugen Souls — £5.99 / $7.99 / 7.99 EUR

Mugen Souls Z — £5.99 / $7.99 / 7.99 EUR

Muv-Luv — £13.49 / $17.49 / 15.99 EUR

 

 

Nameless ~The one thing you must recall~ — £18.39 / $23.99 / 22.39 EUR

Naruto Shippuden: Ultimate Ninja STORM 3 Full Burst — £4.99 / 7.49 EUR

Naruto Shippuden: Ultimate Ninja STORM 4 Road to Boruto — £16.89

Nekopara Complete Edition — £13.46

Neo Aquarium: The King of Crustaceans — £2.39 / $3.59 / 3.59 EUR

Neo Aquarium Saga Vol. 2: Ace of Seafood — £4.49 / $5.99 / 5.99 EUR

Nier Automata — £27.99 / $41.99 / 41.99 EUR

NiGHTS Into Dreams — £1.11 / $1.59 / 1.59 EUR

Nights of Azure — £17.49 / $20.99 / 20.99 EUR

NightCry — £9.49 / $12.49 / 11.49 EUR

Nitroplus Blasterz: Heroines Infinite Duel — £12.49 / $14.99 / 14.99 EUR

Nobunaga’s Ambition: Sphere of Influence Ascension — £19.99 / $23.99 / 23.99 EUR

Notch – The Innocent LunA: Eclipsed SinnerS — £3.49 / $4.99 / 4.99 EUR

Nurse Love Addiction — £14.99 / $19.99 / 18.49 EUR

 

 

One Piece Burning Blood — £13.59 / $16.99 / 16.99 EUR

One Piece Burning Blood Gold Edition — £20.39 / $25.49 / 25.49 EUR

One Piece Pirate Warriors 3 — £7.99 / $9.99 / 9.99 EUR

One Piece Pirate Warriors 3 Gold Edition — £12.42 / $12.99 / 12.99 EUR

One Way Heroics — £1.60 / $2.44 / 2.09 EUR

Operation Babel: New Tokyo Legacy — £22.49 / $29.99 / 27.74 EUR

Onechanbara Z2: Chaos: £17.99 / $23.99 / 22.19 EUR

Pac-Man 256 — £1.59 / $1.99 / 1.99 EUR

Pac-Man Championship Edition DX+ All You Can Eat Edition Bundle — £2.99 / $3.74 / 3.74 EUR

Pac-Man Championship Edition 2 — £3.99 / $5.19 / 5.19 EUR

Pac-Man Museum — £3.74 / $4.99 / 4.99 EUR

PAN PAN — £5.94 / $8.49 / 8.49 EUR

Phantom Brave PC — £7.49 / $9.99 / 9.99 EUR

Princess Maker Refine 1 & 2 Pack — £13.67

Psycho-Pass: Mandatory Happiness — £22.49 / $29.99 / 27.74 EUR

 

 

Recettear: An Item Shop’s Tale — £3.24 / $4.99 / 3.74 EUR

REVOLVER360 RE:ACTOR — £2.09 / $2.99 / 2.99 EUR

Romance of the Three Kingdoms XIII — £19.99 / $23.99 / 23.99 EUR

Romance of the Three Kingdoms XIII Fame & Strategy Bundle — £41.99 / $48.99 / 48.99 EUR

RPG Maker Millennium Collection — £43.64

RPG Maker MV Bundle — £34.64 / $45.49 / 42.34 EUR

 

 

Sakura Bundle — £42.14

Samurai Warriors 4-II — £19.99 / $24.99 / 24.99 EUR

SEGA Bass Fishing — £1.11 / $1.59 / 1.59 EUR

Senran Kagura Bon Appétit! Full Course — £12.49 / $14.99 / 14.99 EUR

Senran Kagura Estival Versus — £22.49 / $29.99 / 29.99 EUR

Sleeping Dogs: Definitive Edition — £3.99 / $4.99 / 4.99 EUR

Sonic & SEGA All-Stars Racing — £1.24 / $2.49 / 2.49 EUR

Sonic and All-Stars Racing Transformed — £3.75 / $4.99 / 4.99 EUR

Sonic Adventure DX — £1.39 / $1.99 / 1.99 EUR

Sonic Adventure 2 — £1.49 / $2.49 / 1.99 EUR

Sonic CD — £0.99 / $1.24 / 1.12 EUR

Sonic Generations Collection — £3.75 / $4.99 / 4.99 EUR

Sonic Lost World — £4.99 / $7.49 / 7.49 EUR

Sonicomi — £14.84 / $19.24 / 17.59 EUR

Space Channel 5: Part 2 — £1.11 / $1.59 / 1.59 EUR

Starlight Vega — £6.59 / $8.99 / 8.99 EUR

Stranger of Sword City — £14.99 / $19.99 / 18.49 EUR

Street Fighter V — £17.49 / $19.99 / 19.99 EUR

Sunrider Collection — £9.57

 

 

Tales of Symphonia — £3.74 / $4.99 / 4.99 EUR

Tales of Zestiria — £9.99 / $12.49 / 12.49 EUR

Tales of Berseria — £23.99 / $29.99 / 29.99 EUR

The Last Remnant — £3.99 / $3.99 / 3.99 EUR

The Legend of Heroes: Trails in the Sky — £6.49 / $9.99 / 7.99 EUR

The Legend of Heroes: Trails in the Sky Second Chapter — £14.94 / $19.49 / 19.19 EUR

The Legend of Heroes: Trails in the Sky the Third — £22.49 / $26.99 / 26.99 EUR

The Typing of The Dead: Overkill — £2.99 / $3.99 / 2.59 EUR

To The Moon — £1.39 / $1.99 / 1.59 EUR

Tokyo Twilight Ghost Hunters — £9.89 / $13.49 / 13.49 EUR

Tomoyo After ~It’s a Wonderful Life~ — £5.24 / $6.99 / 6.99 EUR

Toukiden Kiwami — £24.99 / $29.99 / 29.99 EUR

Trillion: God of Destruction — £3.44 / $4.49 / 4.19 EUR

 

 

Ultimate Marvel vs Capcom 3 — £11.99 / $14.99 / 14.99 EUR

Umihara Kawase Trilogy — £6.89 / $8.99 / 8.39 EUR

Way of the Samurai 3 — £5.99 / $7.99 / 7.99 EUR

Way of the Samurai 4 — £7.59 / $9.99 / 9.19 EUR

Xanadu Next — £8.49 / $9.99 / 9.99 EUR

Yomawari Night Alone — £7.49 / $9.99 / 9.99 EUR

Ys I and II Chronicles+ — £2.99 / $4.49 / 3.59 EUR

Ys VI: The Ark of Napishtim — £4.19 / $5.99 / 5.39 EUR

Ys Origin — £3.89 / $5.99 / 4.79 EUR

Ys The Oath in Felghana — £2.99 / $4.49 / 3.59 EUR

Zero Escape Trilogy — £36.43

 

Happy gaming!

 

The post Steam Summer Sale 2017 – The Biggest Deals for Japanese Games Fans appeared first on Rice Digital.

Final Fantasy XV Off-Road is Now a Thing

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A new patch, just shy of 9GB, allows you to take the Regalia off of the roads so that you can drive it mostly anywhere. Cindy will prepare the new “Type-D” Regalia for you, and it’s cool to see Square Enix implement such a highly requested feature. Final Fantasy XV off-road is real!

 

final fantasy xv off-road

The patch notes also includes bug fixes, music tracks from Episode Prompto to be include in the Regalia, compatibility with Episode Prompto and the conclusion of the survey regarding what content fans would like to see come to Final Fantasy XV.

 

You can download this patch now and Episode Prompto releases tomorrow, so there’s plenty to reel you back in.

The post Final Fantasy XV Off-Road is Now a Thing appeared first on Rice Digital.

Final Fantasy XV’s Episode Ignis Releases this December

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Upon completing Episode Prompto, which releases today, you will be treated to a brief trailer announcing that Episode Ignis will be arriving later this December. The DLC will show what happens to Ignis when he is separated from the group during later events of Final Fantasy XV.

 

Thanks to the survey that Square Enix recently did though, it’s unlikely that this will be the last character-focused DLC we see for the game.

 

episode ignis

 

You can watch the trailer below, but be warned it might not be wise to do so until you’ve finished the main game.

 

 

December might be roughly half a year away but we hope that Episode Ignis will be worth the wait!

The post Final Fantasy XV’s Episode Ignis Releases this December appeared first on Rice Digital.

Final Fantasy XIV Patch 4.01 Notes Released

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You may have noticed that Final Fantasy XIV was down for a handful of hours earlier this morning, and that’s because Square Enix were busy implementing the latest patch for the outstanding MMO. Square Enix have now released the patch notes for patch 4.01, and they’re a doozy!

 

Split between A Realm Reborn, Heavensward and Stormblood, some of the patch notes will affect you and some won’t. Anyway, let’s start off with the new additions to Stormblood, which are the most notable inclusions in today’s patch.

 

The biggest addition is the new eight-man raid dungeon, Omega: Deltascape, which is now available to all Stormblood users. To participate you need to be a level 70 Disciple of War or Magic, and must have completed the quest “The Hunt for Omega”. Then you can team up with seven buddies and tackle one of the game’s most ambitious dungeons yet!

 

 

New Chronicles of a New Era quests have been added to Stormblood too, which include the “The Hunt for Omega” mission mentioned before.

 

Before tackling these though, you might want to have a look at how some classes have changed. For the most part, it’s going to be a lot easier grabbing the attention of enemies as tanks, which is nice. Considering that’s your job. Please don’t let me die in the dungeon, tank-chan. 🙁

 

Gladiator/Paladin now have increased enmity across the skills Savage Blade and Flash.

 

Marauder/Warrior now have enmity across the skills Skull Sunder and Overpower, whilst Heavy Swing now costs 60 TP as opposed to 70 TP.

 

Dark Knight has increased enmity across the skills Spinning Slash and Unleash, whilst the potency of Bloodspiller has been increased from 380 to 400, and the dark arts potency increased  from 520 to 540.

 

Ninja has increased potency when using the skill Bhavacakra, moving to 600 from 550.

 

Bard’s Troubadour skill now effects both themselves and nearby party members.

 

 

New music, items, minions and mounts have been added too! Chances are you already have a slew of minions and mounts to play with, but you can always do with more, right?

 

 

There are a bunch of miscellaneous notes concerning gameplay, fixes, PS4 UI changes, and you can read the full list here. The patch is now live, so join your Free Company and tackle these new quests and dungeons! Or tackle them alone, Sword Art Online‘s Kirito style, if you’d prefer.

The post Final Fantasy XIV Patch 4.01 Notes Released appeared first on Rice Digital.

Final Fantasy XIV Stormblood Review (PC)

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Stormblood, the eagerly anticipated second expansion for Final Fantasy XIV, delivers much of the same and the expected, but at a level of quality that makes it a recommended title for any RPG fan, MMO or otherwise.

 

 

Players can now progress their characters to the new cap of level 70; explore six new maps on the ground, in the air, and underwater; take on eight new dungeons and two trials; and, with the addition of patch 4.01, delve into the space between worlds in the new Omega duty.

 

The overarching themes of Stormblood are oppression and resistance, and it feels like the writing team has really found their feet when telling a story that is grounded and very human. Where Heavensward focused on man against an ancient draconic enemy, Stormblood pits man against man, and explores the effects of a downtrodden nation that has given up all hope of resistance. Players expecting the Warrior of Light to waltz in and save the day will be duly disappointed.

 

 

Stormblood’s main city is Kugane, a sprawling Eastern-style port town that acts as the new main hub of commerce and player AFKing. Players will arrive in Kugane early on in the expansion at level 61, and from there explore the Doma region.

 

The city itself is comprised only of one map, compared to the two or three of previous main cities, but it’s fairly compact — containing several interesting locations from hot springs to the docks and royal gardens to the jumping puzzle tower. Boats can be seen moving off in the bay, and barges through the central canal. The marketplaces are neatly populated with merchant vendors in their stalls and the main strip contains the levequest and hunt NPCs.

 

 

Many of the maps in Doma are huge, and packed with interesting areas to explore. In terms of scale, they’ve really managed to kick it up notch, possibly as they’ve now permanently moved on from developing for the PS3 hardware. The Eastern flavours lends itself well to giving Stormblood a distinctive art style — one stand out being the beautiful underwater Japanese garden of Shisui of the Violet Tides, a new dungeon. Some areas are also infused with touches of the Garlean Empire, who occupy most of Doma

 

 

Arguably one of the focal points of marketing campaign, Stormblood introduces players to two new jobs: Red Mage and Samurai. To the surprise of many (and the disappointment of a few) both jobs take the role of DPS. Red Mage focuses on fast ranged bursts of black and white magic with some close-quarters fencer-like melee flourishes. The Samurai offers a calculated series of smaller attacks followed by large, hugely damaging strikes. I’ve had very little time for either while focusing on my main job (Summoner) but both play very well and their skills have a certain animation quality unmatched by the existing jobs, as is normal for character classes introduced in MMO expansions.

 

The main advantage of telling a Final Fantasy story in an MMO is that you have an abundance of time in which to explore and grow the world and the characters within it. Where a single-player RPG may have between 30 and 50 hours of narrative, FFXIV now has several hundred hours of story throughout its main scenario, dungeons, trials, and side quests. Players willing to put in the time to immerse themselves in the world of Eorzea may find the greatest Final Fantasy story, and at the very least the most expansive.

 

 

But therein lies the issue of FFXIV’s narrative structure: in order to experience Stormblood’s content, a player must have played through the entirety of A Realm Reborn and Heavensward, including all story patches up to the second expansion. Square Enix’s decision to force this requirement on players does mean that the existing player base is heavily invested in FFXIV and theoretically should be at a certain skill level (though this is sometimes very debatable).

 

Boosters are now available at an added cost to skip the original story right up to the beginning of Stormblood, and to level up your character’s job to 60 — but this doesn’t really address the issue. just allow people to buy around it if they want. But, the entirety of the story is still fantastic, so does come highly recommended. Not to mention the tweaks and changes that improve 4.0, introduced with Stormblood, apply to the base game forwards. Focusing on removing complications and making it more accessible than ever, now is definitely the best time to give it a go. But a new player wanting to experience Doma and Ala Mhigo first has a lot of reading, a lot of running from A to B, and a lot of queuing to do.

 

 

The PvP battle system has also been overhauled with 4.0, making it simpler for new players to jump in and more streamlined for experienced PvPers. The available skills have been reduced to a small collection of job skills, a few role-specific skills, and a choice of 3 traits. Some of the skill usages have been completed re-worked for PvP and jobs play very different from their normal PvE skill rotations.

 

Summoner, for example, completely loses their pet in favour of focusing on the Dreadwyrm trance and summoning a temporary Bahamut to assist in additional damage per skills. This much-needed overhaul takes the attention away from carefully performing a set rotation and places it on careful use of select skills, awareness of the environment and your party members, and keeping an eye on the flow of battle. With the additional bonus of standard levelling experience gained per match coupled with much shorter queue times, PvP has never been so welcoming. Prior to 4.0 I would dabble in a few matches every week or so, but since then I find myself queuing for both the Frontline daily and a couple of Feast matches.

 

 

In almost all aspects there’s never been a better time to jump into the world of Final Fantasy XIV than with the 4.0 Stormblood update. In many ways Stormblood is simply the latest Final Fantasy game, filled with a great story, terrific characters, highly polished gameplay, and oodles of that unique Final Fantasy charm fans love.

 

However, most of the Stormblood exclusive content won’t kick in until players are around the lvl 50 mark for the jobs, or lvl 60 for later stuff. A complete package of Final Fantasy XIV is available containing everything, but otherwise you might want to hold off for a while during your FFXIV adventures before diving into Stormblood. What’s new is great, and the updates to the base game are fantastic. If you’re into Final Fantasy XIV, you’re definitely going to want Stormblood, but it’s not for everyone just yet.

The post Final Fantasy XIV Stormblood Review (PC) appeared first on Rice Digital.

Final Fantasy XV July Update Brings Magitek Exosuits

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The Final Fantasy XV July update is on the way, and it’s bringing with it the Magitek Exosuits! After their announcement way back in January, the suits were delayed for their similarity to the ones in Power Rangers, but you’ll be able to make the party look ridiculous with slightly less copyright infringement very soon. They’re free too!

 

The altered design of the Magitek Exosuits hasn’t been revealed yet, but this is what they used to look like:

 

Final Fantasy XV July Update Brings Magitek Exosuits

Equipping one of these suits makes you invincible for 30 minutes, and, more importantly, it boosts your fishing skills, and we all know that’s what Final Fantasy XV is really about! Once the suit has been used, you’ll be unable to use it again for 24 hours.

 

The Final Fantasy XV July update is coming soon, presumably! The game is available on PS4 and Xbox One.

The post Final Fantasy XV July Update Brings Magitek Exosuits appeared first on Rice Digital.


Kingdom Hearts III Release Date Confirmed

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Square Enix and Disney have just announced at the D23 Expo the Kingdom Hearts III release date for next year, and that Toy Story is finally making its debut in the Disney and Final Fantasy crossover series! Yes, this is the first Pixar world to come to Kingdom Hearts, and it looks every bit as wonderful as you could imagine!

 

kingdom hearts iii release date

 

Taking us to Andy’s bedroom, outside his house and to the new galaxy toy themed store, where Sora jumps in the mech-like toys to fight, the world of Toy Story looks absolutely gorgeous.

 

 

The Big Hero 6 world has been re-confirmed, but we’ll finally have our hands on Kingdom Hearts III next year! Hopefully there are no further delays, because I’m so excited for this right now.

 

“Don’t assume your dreams are just fantasy. If you can imagine a world, believe in it…and dive in.”

The post Kingdom Hearts III Release Date Confirmed appeared first on Rice Digital.

Check Out the Latest Kingdom Hearts III Screenshots

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Square Enix has released a multitude of Kingdom Hearts III screenshots, just after its recent amazing Toy Story world and release date reveal, with the focus being the Toy Story and Hercules worlds. The toy versions of the main characters look absolutely wonderful!

 

Have a look at the gallery below and feast your eyes on a large amount of screenshots. With Kingdom Hearts III finally aiming to release sometime next year, there’s finally an end in sight for the much loved and magical Final Fantasy and Disney crossover series. What worlds are you hoping to see included in Kingdom Hearts III?

 

The post Check Out the Latest Kingdom Hearts III Screenshots appeared first on Rice Digital.

Final Fantasy XII The Zodiac Age Review (PS4)

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It’s easy to see why the twelfth entry in the Final Fantasy series is so divisive. It’s just so different. The Zodiac Age remaster steps it up to another level, and hugely improves the original experience. As one of our favourite Final Fantasy games, it’s never been better.

 

 

Final Fantasy XII The Zodiac Age is actually based on the Japanese exclusive enhanced version of the original game, Final Fantasy XII International Zodiac Job System, for PS2. While English fan patches of that version have existed for a while, for many in the west this will be the first time experiencing that version’s substantial changes. Not to mention The Zodiac Age adds even more on top.

 

Cutscenes are presented in this wide view, with subtitles going in the bottom if you turn them on.

 

The story is absolutely fantastic, and certainly one of the best in the series, packed with politics and intrigue. Penned and directed by Yasumi Matsuno, Final Fantasy XII is set in the world of Ivalice, shared by his prior works Final Fantasy Tactics and Vagrant Story (though the story itself has little to do with either). Set two years after a devastating war, the story begins in the desert Kingdom of Dalmasca, occupied and oppressed by the menacing and powerful Archadian Empire after they assassinated the Dalmascan King during peace treaty agreements.

 

We’re introduced to Vaan & Penelo, two youths living in poverty on the streets of Rabanastre, Dalmasca’s Capital. As with many others, both lost those they loved in the war. While Vaan has to pickpocket to survive, he dreams of one day becoming a sky pirate — airships being commonplace in Ivalice, for both travel and military purposes. After Vaan meets up with sky pirates Balthier and Fran, they all become involved in grand events revolving around the liberation of Dalmasca, repelling Archades, and reclaiming the throne.

 

Liberating a kingdom is going to come at the cost of hundreds of monsters’ lives.

 

Excellent diverse casting gives Ivalice the flavour of being an actual world.

The “reclaim your throne” tag was actually used to advertise Final Fantasy XV, the most recent numbered entry in the series. It’s actually surprising in retrospect how many story beats are the same between the both. However, a lot of those similar beats happen off camera in XV, or in its spin-off media. Anyone worried XII’s story might not hold up these days will be relieved, as it’s still great. The political nature of the plot can get complex at times, but never too much. Subtle threads here and there weave extra depth into the world, including some entirely optional areas, like exploring the Necrohol of Nabudis and its surrounding deadlands.

 

Even playing it again I was enraptured with the storytelling. It helps that XII has one of the best video game localisations in terms of script and voice acting. It’s so well-written in English it’s almost surprising it’s not the original language, and the excellent diverse casting gives Ivalice the flavour of being an actual world, with people from different areas having different accents and speech patterns.  One race even speaks in iambic tentrameter and pentameter, a decision with a lot of thought put into it and one that works wonderfully well for reasons I won’t go into due to potential spoilers.

 

The entire party minus Basch. I guess he took the photo.

 

Not only is it a great story in a believable fantasy world, but one that touches on issues in our own real world. It resonates.

It’s a smart story that does away with shades of black and white. There’s a reason Matsuno’s work was already so celebrated before even working on XII. Even the different factions in Ivalice have their own internal struggles, and what’s right and what’s wrong isn’t as simple as it first appears. It delivers deftly on themes of freedom, destiny, and war — with a pretty strong anti-war message, and has some clear parallels with the arms race and nuclear war. Not only is it a great story in a believable fantasy world, but one that touches on issues in our own real world. It resonates.

 

Some of these themes and issues are so huge and sweeping in scope, that while Vaan and Penelo might have been good protagonists in other stories, their woes feel a bit minuscule in comparison to some of the high stakes. You could argue that’s sort of the point — how these huge issues affect the “common people” even worse than the “elite — but in many cases it just leads to lines that fall pretty flat, characters eye rolling at Vaan just as much as the player. The other four party members, and even most of the guest party members, carry a lot more weight.

 

You can use three of your party members at a time, with a fourth slot for guest party members when they’re around.

 

But enough about the story that is really, really good. How does Final Fantasy XII play? Well, different, as I already said and you all probably know as the game did originally come out over 10 years ago. This was the first “main game” in the series to do away with random encounters and turn based combat (that’s if you don’t include Final Fantasy XI, an MMO). Enemies roam around the huge maps and sprawling dungeons, and you just sort of fight them right then and there.

 

Building the right strategy for your team to take on a boss or an area is extremely satisfying.

All party members can be controlled manually — attacks, magicks of all the colours (white, black, green, time, arcane), items, technicks (special moves with no MP cost), and of course summons and quickenings (this game’s version of limit breaks). As opposed to waiting for an action bar to fill, a bar fills up to sort of “charge” what you’ve selected. Different actions take different amounts of time (items are instant), and you can queue a move to charge next once you’re carrying out an action. If it sounds laborious to do this with every character constantly then you’re right. But thankfully you’re not really meant to do much of this yourself (though you can if you want to).

 

Some very thorough Gambiting.

 

That’s where Gambits come in. Essentially these are very simple IF statements you can create for each party member, telling them to do specific actions in certain conditions. These can range from telling your squad to make sure they all target their attacks on the same monster as the party leader, to getting your white mage to cast cure on anyone whose health drops below 70%.

 

There’s a massive amount of depth to the system, allowing you to account for a whole host of possibilities, or you can keep it basic and light if you want, managing the more complex stuff yourself as it rolls in. You’ll often need to tweak these later on as enemies get harder, and present more unique situations and challenges. Building the right strategy for your team to take on a boss or an area is extremely satisfying.

 

You’ll want to make sure your gambits are up to code when things get busy, especially with the status-inflicting Malboro type enemies around.

 

The option to speed things up to make it easier to see everything the game has to offer is fantastic, and very respectful of player time.

The International Zodiac Job System brought with it a lot of changes, mostly for the better. For starters it allowed “fast forward” of exploration and battles to twice the speed. This can now be doubled in Zodiac Age (so, 4x speed), and tweaks have been made to the way the game fast forwards to make it easier to manage and actually play. The total size of all the maps and dungeons in XII is huge, so having the option to speed things up to make it easier to see everything the game has to offer is fantastic, and very respectful of player time. Things like music don’t speed up, and it doesn’t affect cutscenes, so it simply feels like a weird looking sprint.

 

While you will be able to give party members two jobs, you cannot change them, so choose wisely!

 

As the title of the original re-release suggests, it also added a job system. The original XII didn’t really have one. All characters shared the same “license board”, which is how you spec what characters can do as they level up. Problem was, with everyone having the same board, they all ended up feeling mostly the same towards the end. Now you have a choice of 12 jobs for each of the 6 party members, each with their own license board, and they all feel unique as a result.

 

What’s great is that in the Zodiac Age each character can now have two jobs (unlocked at about a third of the way through the game, a little bit after you get the first mandatory summon in the game), so all of the jobs can now be experienced. It now feels like each character has a use, and that you’re making more specific progress with them as you level up. One issue with the boards is that some areas of it can only be accessed after unlocking specific summons. Each summon can only be claimed by one party member, but the mileage of what that square of the board will allow you to access (if any) varies immensely. Without careful consideration, you may end up accidentally locking some of your party out of pretty useful license board options.

 

With two jobs, licenses cross-apply, so you can end up with some killer job combinations if you plan ahead.

 

A trial mode was also added to the International Zodiac Job System. This is a bonus challenge where you can take your party at any point to a 100 level gauntlet of enemies to unlock license points and rewards. These get super hard and challenging, forcing you to change up your gambits frequently — it was specifically designed to mess around anyone who tries to make it through with a “one fits all” gambit layout.

 

It’s best used as a post-game challenge, as later stages get very hard, and it’s great to see an extra challenge to make use of optional late-game weapons and the like. Juggling your saves around to make sure you applied your rewards to your game without accidentally messing up and deleting your main save was marginally fiddly before, but it’s all as smooth as Vaan’s no-longer-painted-on-abs-stomach in this Zodiac Age version.

 

If you couldn’t tell, this is a Japanese screenshot. The game is available in English.

 

There were also a bunch of small tweaks too, to some of the stats that level up, some of the magic categorisation, and the way quickenings work (they used to cost MP but now have a separate metre). One annoyance is that some spells you could simply buy before you now have to find in specific locations, meaning that if you want Cleanse, one of the only ways to remove the ridiculous Disease status, you’ll need to make sure you find it. Add to this the somewhat annoying way treasure works in XII in general (most chests are randomised in either appearance rates or what they can contain), and you’re bound to run up against some annoyances in terms of getting what you feel you need without some sort of guide.

 

I have a fever, and the only Curaga is more Bombs.

 

A re-orchestrated score gives the original soundtrack a bit more oomph this time around.

The Zodiac Age itself also makes some of its own improvements on top of those. Thanks to foresight on the part of the game’s developers the game now looks stunning visually — the game was originally made with higher resolution than necessary assets in case it would be remastered in the future. The audio too has been remastered, including a re-orchestrated score that gives the original soundtrack a bit more oomph this time around (though you can toggle between the two in the menu).

 

It also gives the new option to switch between the English or Japanese dub, though as mentioned before, this is one English localisation that is particularly superb. But it’s always nice to have the option to experience things in a new way. There’s also now camera inversion options, shorter load times, a handy transparent map overlay, and auto-save as you move between zones that’s auto-saved my ass in more than a few situations.

 

While guest party members did whatever they wanted in the original version, you can now have a lot of control over what they’re doing.

 

The definitive way to play Final Fantasy XII.

If you didn’t get through XII the first time around, you may find the improvements and enhancements in this double dose of upgrades will make it more appealing. Fans of the original game will also love all of the extra content and tweaks on offer in the Zodiac Age. There might be the odd niggle, but it’s a drop in the ocean when you consider how much of XII is still fantastic to this day.

 

The core of Final Fantasy XII holds up incredibly well — those who already have XII on the top of their list of Final Fantasy games will have their feelings confirmed, and this remaster may even see it go up a few notches of those that don’t. This is the definitive way to play Final Fantasy XII, and the Zodiac Age definitely makes it better than ever. Ivalice is a huge world to explore, packed with depth — and Final Fantasy XII The Zodiac Age makes it more of a joy to adventure through than ever before.

The post Final Fantasy XII The Zodiac Age Review (PS4) appeared first on Rice Digital.

Final Fantasy XV Episode Prompto Review (PS4)

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Struggling to push on, feelings of loss, confusion, and betrayal sink in as you force yourself ever onward, unsure if you’ll make it through unscathed, darkness prodding at the edge of your vision. Not only was this how I felt playing Final Fantasy XV‘s second piece of story DLC, but it’s also how it opens, as Prompto struggles through a Niflheim tundra.

 

It’d be hard to talk about the story of Episode Prompto without spoiling some of the late-game story of Final Fantasy XV, so consider this your warning. As you’d expect, Episode Prompto follows Prompto after he is “accidentally” pushed off of a train by Noctis (Ardyn used magic to make Prompto appear to be him during the train attack), but before he meets back up with the rest of the party in Chapter 13, inside Zegnautus Keep.

 

Sleep, my prince.

 

XV is given some time to delve into Prompto’s history and Verstael’s experiments.

During this time Prompto finds himself at a magitek production facility, overseen by the DLC’s mad scientist big bad, Verstael. This guy is responsible for creating the magitek soldiers, who are all Stormtrooper-esque clones of himself merged with demon power. He’s also Prompto’s creator, as he is a “reject clone” (I warned you about spoilers). This is revealed abruptly and without context in Final Fantasy XV itself, and never feels like it has much bearing on the plot at all.

 

Here, at least, XV is given some time to delve into Prompto’s history and Verstael’s experiments. It’s nice to have, but as retrospective context as opposed to a reveal it’s a bit lacking in impact throughout. It may have been nicer if this is how we first discovered Prompto’s origins.

 

What is even going on with this loading screen?

 

There is, however, an in-game rendered version of Prompto as a fat child, first introduced in the anime tie-in, so at least we get that. Fat Prompto (Plumpto?) being part of the two-pronged “tragic backstory” of Prompto where he also had to learn to better himself to lose weight and become Noctis’ friend, as well as deal with being a clone from Niflheim.

 

Aranea Highwind also jumps in to help Prompto as a party member. Somehow she manages to blisteringly make tracks from meeting Noctis and the gang in Tenebrae to  where Prompto is, then have an adventure, and then send Prompto off on his way to be captured and held captive within the Keep. She can do some pretty big jumps, so that’s probably how she manages it. She’ll kill a lot of enemies for you, and also run around in front of them not being spotted before you initiate combat. Aranea is a cool character, but has a pretty passive role here, which is a bit of a shame as of all of XV’s guest characters she’s the one that could use the most extra screen time about her as a person.

 

Science has finally gone too far.

 

Mechanically the game plays like a third person shooter, taking advantage of Prompto’s handgun combat. Said handgun auto locks to enemies so you can deal chip damage from a distance. There are some extremely light stealth elements. Approaching an enemy from behind will allow Prompto to perform an instant kill. This also gives you the now deceased soldier’s sidearm as your primary gun.

 

You can also nab an enemy’s weapon by finishing them off with a special prompt when they’re low on health in close quarters combat. Can’t manage either? No need to worry, as most areas of the game that require much fighting will have handy racks of all three gun types available where they respawn. Which feels very cookie cutter.

 

Me neither.

 

While combat encounters aren’t very varied, there is a rhythm to taking out the waves of goons that does begin to click.

The gun types on offer? You’ve got the assault rifle, the sniper rifle (which zooms in, of course), and the bazooka (which consistently clips through Prompto’s body every time he uses it because it’s just designed that way I guess). Unlike the handgun, these are weapons you have to actually aim, pulling the trigger to zoom in and then firing, as you’d expect. You can pull off some headshots with the assault rifle, but the latter two do far more damage in either a focused or spread out way respectively.

 

There’s not much need to worry about ammo, because each area is, as mentioned before, filled with gun racks. Not to mention normal close combat attacks are very strong, so you’re probably best off sliding towards enemies and shooting them for a bit before kicking them in the face. While combat encounters aren’t very varied, there is a rhythm to taking out the waves of goons that does begin to click, though only really comes into its own in the final enemy room in the game.

 

It’s nice to see a new type of environment, but there’s not a lot to it.

 

The sidequests themselves are somewhat nice (though very basic) diversions.

There’s a small, open snow area after you get out of the first magitek production facility. This mostly serves as a short diversion as you make your way across the snow field to the next magitek production facility. Both facilities are mostly just corridors and similar feeling rooms. The first of the two final boss fights feels like a small challenge though it goes on a bit too long, and then the final boss is just an on-rails section.

 

You traverse the open area on a snow mobile, reaching it via a fairly bland and not fun to control downhill section. The snowmobile can be upgraded by completing sidequests, but they don’t carry over, and you don’t really need to go around the snow area very much, so it feels a bit pointless. Getting hit while on the snowmobile will cause you to fall off instantly. The sidequests themselves are somewhat nice (though very basic) detours, but again, as you don’t level up (you’re at a fixed, default level for the DLC), it doesn’t feel like there’s much point to it.

 

The mini-map won’t be showing you anything too exciting in this one.

 

There’s something to be said about some of the individual components making up Episode Prompto.

There’s something to be said about some of the individual components making up Episode Prompto. The snowmobile is passable, and a bit more fun than the on-rails Regalia (though it has since been off-road patched). The gunplay, while very by the numbers, doesn’t work too badly and does make the game feel more mechanically as it should for Prompto. The story is somewhat interesting to have divulged in more detail, though not all that necessary retrospectively.

 

Take the shot.

 

Episode Prompto is a mess of ideas that almost hit home.

It’s a bunch of passable bits that don’t have enough time to shine, but are wrapped up in a package that feels like it’s wasting your time more often than not. Episode Gladiolus was hardly substantial, but in a way it was at least more tightly focused.

 

So far, the DLC stories haven’t been playing up to the strengths of the main game. It’s a nice side-story for Prompto fans, but Episode Prompto is a mess of ideas that almost hit home, but never quite manages to tightly hammer anything in enough to feel satisfying.

The post Final Fantasy XV Episode Prompto Review (PS4) appeared first on Rice Digital.

Final Fantasy XIII Meets Nissan in Newest Ad

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Final Fantasy XIII is no stranger to product placement. Earlier Lightning showed off various outfits from the famous Louis Vuitton and even Prada, however this time she is moving up to the automotive industry.

 

 

 

This latest ad is for Nissan. It has our passenger sporting a PlayStation VR in order to enter an immersive reality where the driver is now Snow or Lightning.

 

Its message is a bit confusing though. Is it advertising how driving Nissan cars will make you as cool as Lightning and Snow, or is it instead about how wearing the PlayStation VR will allow you to look at the driver’s ugly mug and finally be able to enjoy the company of your favorite character. Either way check out the videos bellow:

 

 

 

The post Final Fantasy XIII Meets Nissan in Newest Ad appeared first on Rice Digital.

Jecht Joins Final Fantasy Dissidia

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Tidus’ brawly dad will be making his way to arcades in Dissidia Final Fantasy in a new update this month. The latest video has Jecht showing off his flashy moves on who better than his whiny son.

 

 

While the arcade version is exclusive to Japan, Dissidia Final Fantasy NT is a PlayStation 4 title which will hit western shores early next year. Whether or not Jecht will make the cut or if he will be launched later as DLC remains to be seen.

 

The post Jecht Joins Final Fantasy Dissidia appeared first on Rice Digital.

Final Fantasy XV PC Version Confirmed

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PS4 and Xbox One owners have been playing Final Fantasy XV for almost a year now, and considering that Square Enix have strongly supported the platform recently, people were wondering, hey, when’s the Final Fantasy XV PC release going to happen?

 

final fantasy xv pc

 

Square Enix have now confirmed at Nvidia’s Gamescom conference that Final Fantasy XV will be coming to PC early next year complete with all DLC, 4K support, a first-person camera mode and a few other visual touches such as improved shadowing, lighting and weather and environment effects.

 

 

Final Fantasy XV comes to Steam, Windows 10 and Origin early next year.

The post Final Fantasy XV PC Version Confirmed appeared first on Rice Digital.


FFXII Balthier and Fran Spin-Off a Possibility

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When playing Final Fantasy XII, or the recently released Final Fantasy XII: The Zodiac Age, you might’ve quickly fell in love with the wonderful duo that is Balthier and Fran. There’s a DS sequel called Revenant Wings, but fans want something a bit meatier. How about a Balthier and Fran spin-off?

 

balthier and fran spin-off

 

The official English Final Fantasy Twitter account recently uploaded a video where producer Hiroaki Kato, and director Takashi Katano, were asked about the possibility of a spin-off featuring Balthier and Fran. Whilst it may never actually happen, the pair realise how popular the idea is! So if you like it, make sure you let them know that you’re interested.

 

 

Final Fantasy XII: The Zodiac Age is out now exclusively on PS4, and Oscar says that XII “is still fantastic to this day”.

The post FFXII Balthier and Fran Spin-Off a Possibility appeared first on Rice Digital.

Assassin’s Festival Comes to Final Fantasy XV Soon

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And it isn’t the first time such an odd collab has happened! You might remember that Final Fantasy and Assassin’s Creed teamed up in the past for some DLC outfits in Final Fantasy XIII-2, so the Assassin’s Festival isn’t too surprising. This time, you can dress the XV lads up in some assassin’s gear.

 

assassin's festival

 

You can watch the trailer below, and the artwork above is official! There’s a chocobo in Egypt, but will it be there in Assassin’s Creed: Origins? I doubt it!

 

 

The Assassin’s Festival takes place from 29th August through 31st January, 2018, so there’s plenty of time to unlock outfits from the Assassin’s Creed series if you want them. The cool collab is free to all players, and it’s a good reason to jump back in if you’ve been away for a while! I’m still unsure as to how these two series’ came to work together, though…

The post Assassin’s Festival Comes to Final Fantasy XV Soon appeared first on Rice Digital.

Final Fantasy IX PS4 Digital Edition Available Now – 20% Off with PS Plus

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The Final Fantasy IX PS4 Digital Edition is now available from the PlayStation Store! It’s only £16.99, with an additional 20% off for PS Plus members until September 26th, bringing it to only £13.59! Check out the launch trailer below:

 

 

The Final Fantasy IX PS4 Digital Edition includes an original custom theme designed by Toshiyuki Itahana and 8 character avatars. This version of the game also contains some nice new features such as trophies, high speed and no encounter modes, auto-save, and high definition! It’s great to see Final Fantasy IX come to PS4 and those sound like some pretty nifty additions!

 

Final Fantasy IX PS4 Digital Edition Available Now - 20% Off with PS Plus

Final Fantasy IX is available now on PS4 worldwide.

The post Final Fantasy IX PS4 Digital Edition Available Now – 20% Off with PS Plus appeared first on Rice Digital.

Square Enix Announces Anniversary Final Fantasy Wines

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Square Enix has announced the next in the long line of Final Fantasy 30th anniversary celebrations – two Final Fantasy wines! After that impressive cup noodle collaboration, it could have been pretty much anything at this stage, and wine sounds like a wonderful way to celebrate the series!

 

Partnering with The Wine House, Square Enix will be releasing Ifrit Rouge and Shiva Blanc, a red wine and a white wine respectively. Ifrit Rouge is a 2016 Pinot Noir, while Shiva Blanc is a 2015 Chardonnay, and both were made in Mâcon, in Bourgogne, France.

 

As well as having special 30th anniversary labels, the bottles come in boxes featuring beautiful art depicting their summon namesakes:

 

Square Enix Announces Anniversary Final Fantasy Wines

Here’s how The Wine House describes them:

Ifrit Rouge

This commemorative bottle, featuring a special wine label and foil adorning the FINAL FANTASY 30th Anniversary logo, can only be purchased here on The Wine House website. The collaborative wine is named after “Ifrit,” a FINAL FANTASY summon associated with fire. An extremely charming red that is mildly tannic with hints of strawberry, flavors similar to a freshly picked fruit can be enjoyed with this wine.

Shiva Blanc

This commemorative bottle, featuring a special wine label and foil adorning the FINAL FANTASY 30th Anniversary logo, can only be purchased here on The Wine House website. The collaborative wine is named after “Shiva,” a FINAL FANTASY summon associated with ice. A balanced white that is both acidic and fruity, it will easily pair with a wide range of cuisines.

The two Final Fantasy wines will be $55 (a little over £40) each for 750ml bottles, and are due to release this November.

The post Square Enix Announces Anniversary Final Fantasy Wines appeared first on Rice Digital.

Dissida Final Fantasy NT Crystallises at Revolution 2017

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We’re stoked to announced that Dissidia Final Fantasy NT will be showcased at Revolution 2017 courtesy of Square Enix! Revolution is London’s premier fighting game event, on October 6-8. The event is being sponsored by ourselves, and organised by the fantastic NGI crew.

 

Grab your tickets for Revolution 2017 here!

 

Currently taking Japanese arcades by storm, Dissidia Final Fantasy NT is the latest version of the action-packed Final Fantasy crossover fighter — heading right on over for PlayStation 4 in January next year.

 

 

This 3 on 3 arena fighter pits favourite Final Fantasy characters against one another in spectacular fashion.

 

 

Featured in the Revolution 2017 showcase area in the Rocket Bar at the London Metropolitan University, Dissidia Final Fantasy NT will be available for free casual play all weekend, with a presentation about the game on the Friday.

 

 

Dissidia Final Fantasy NT will be featured on-stage the Revolution 2017 showcase area, hosted and streamed by Rice Digital.

 

Dissidia Final Fantasy NT at Revolution 2017

 

Casual play: Setups available all weekend!

 

Dates:  Friday-Sunday, October 6-8, 2017.

 

 

 

Location:
The Rocket Complex, London Metropolitan University.
166-220 Holloway Rd, Holloway, London, N7 8DB, UK.

 

Venue Entry:
Pre-Register: £30 weekend pass, £12 single-day day pass.
On the door: £40 weekend pass, £15 single-day pass.

 

For more information about the Revolution 2017 schedule and rules, visit: http://ngi-revolution.co.uk/event-information/

 

Dissidia Final Fantasy NT will be featured at Revolution 2017 in London, UK on October 6-8, 2017.

The post Dissida Final Fantasy NT Crystallises at Revolution 2017 appeared first on Rice Digital.

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